Estimating how well a game will sell is not an easy think to do. In fact, we believe it’s impossible.
Instead, we develop tools and methodologies that help us minimize the risk of developing a game nobody wants to play.
We do this by standardizing several steps of validation in our pipeline: from the ideation to the publishing of our games.
On top of that, we specialize in the development of casual games, which allows us to iterate quickly among ideas and diversify easily.